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/design: the skill that turns Command Code into your design partner

The skill that turns Command Code into your design agent. Sixteen modes for color, type, layout, motion, states. Built against glassmorphism by default

Naymur RahmanNaymur Rahman
3 min read
May 21, 2026

Design problems feel specific but the real problem is systemic. Your hero section feels generic, gradient text, glassmorphism, neon accents, because you're vibing design instead of applying principles.

The /design skill in Command Code fixes that. It turns your coding agent into a design partner. Runs in your terminal, reads your codebase, and edits files. No Figma round-trips. No markdown mockups. Sixteen focused modes for color, typography, layout, motion, states, and responsive behavior.

1npm i -g command-code 2cmd 3/design help

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What /design does

One command. Sixteen modes. Each one knows what to look for, what to change, and what to leave alone.

1cmd /design checkup # Five-minute design health scan 2cmd /design smell # Find AI-generated visual clichés 3cmd /design recolor # Rebuild the color system in OKLCH 4cmd /design typeset src/Hero.tsx # Fix typography hierarchy 5cmd /design finish # Final pre-ship pass

You can name a target file. You can run it on the whole project. You can chain modes in a workflow.

Why a design skill, not another component library

Component libraries give you parts. They don't tell you which one to use, where, or why. The result: every AI-built site looks like the same template with a different accent color.

/design is built around a different idea. It works on the codebase you already have. It applies principles, not presets. It catches the specific patterns that mark a UI as AI-generated and rewrites them.

A short list of what it refuses to ship:

  • Side-stripe borders as accent
  • Gradient text on CTAs
  • Glassmorphism by default
  • Bounce or elastic easing
  • Identical card grids endlessly repeated
  • Tiny rounded-square icon boxes above every heading
  • Indigo everything by reflex
  • Neon on black (unless you are crypto or gaming)

/design smell is the mode that hunts these down. Run it on any site and it will tell you exactly what gives it away.

The sixteen modes, grouped

Audit : checkup, smell, review. Rapid health scan. AI-cliché detection. Honest critique.

Systems : typeset, recolor, motion, interaction. Build a type system. Rebuild the color system. Add motion. Add missing behavior and states.

Compose : relayout, responsive. Change structural composition. Recompose across screens, devices, input modes, contexts.

Build : redesign, tokenize, setup. Transform interfaces. Pull repeated patterns into reusable tokens. Initialize a new project with a brief.

Ship : finish, refine, voice, surface. Final pre-ship pass. Change the character of a design. Sharpen brand identity. Harden the real product surface.

Each mode has a single job and a clear output. None of them open Figma.

A realistic workflow

Most projects flow through modes in this order:

1cmd /design setup # 1. Create brief 2cmd /design checkup # 2. Audit 3cmd /design smell # 3. Find AI tells 4cmd /design recolor # 4. Color 5cmd /design typeset src/Hero.tsx # 5. Typography 6cmd /design relayout # 6. Layout 7cmd /design tokenize # 7. Consolidate tokens 8cmd /design surface # 8. Harden 9cmd /design responsive # 9. Breakpoints 10cmd /design finish # 10. Ship

No context switching. No design system hunting. No "I think the spacing should be..." guessing.

Try it

1npm i -g command-code 2cmd 3/design help

Point it at any component. Start with cmd /design checkup to see what is broken, then cmd /design smell to catch the AI tells. Five minutes in, you will know whether this fits your workflow.

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